Take Command of Ship (skill)
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| CAPTAIN SKILL | |
| | |
| Take Command of Ship | |
| Career | Cutthroat |
| Skill Tree | Career |
| Target | Derelict |
| Range | 100 yards |
| Duration | n.a. |
| Morale Cost | n.a. |
| Reset Timer | 2 Hours |
| Cooldown category | Capture |
| Requirements | |
| Level | 5 |
| Skills | none |
| (this info is based on version 1.16.59.0) | |
Take command of the target ship and send your current ship back to harbor. This skill can be used every 2 hours.
Comments
You will take command of the derelict in question immediately and continue the current Sea Battle with it. The ship will be in the condition it was when boarded or abandoned and will have 1 durability point. You can add to the durability with other identical (Captured) deeds.
Previously when taking command of a class specific ship, the cuthroat would be tagged as pvp. Currently,, a cutthroat can command any captured ship without being tagged pvp.
This skill is only available for Cutthroats. Buccaneers, even though they are pirates, cannot capture ships. They can however sail captured ships (they will just need to obtain the deeds somewhere else, i.e. from the auction house)
