National Faction Reputation, commonly known as player faction, was intended to be a player-driven system that represented each player's reputation among his or her peers. Today, player faction serves simply to penalize players for cross-faction trading. Each cross-faction trade results in a 300 point reduction in player faction reputation and penalties can be found below.
History[]
Player faction was introduced by Fraxl in a 2010 devblog detailing a new "traitor flagging" system where players could flag other players for anti-faction behavior. With milestone 2.9, the additional cross-faction trading mechanic was added.
Despite safeguards, the traitor flagging functionality did not serve its intended purpose and was removed from the game in milestone 2.10.
Penalties[]
The following is a list of penalties associated with National Faction Reputation originally compiled by Remus[1].
- Indifferent -500 to +500 points
No effect.
- Distrusted -2500 to -500 points
Tax rates in your nation's ports are increased by 20%.
- Loathed -4500 to -2500 points
Tax rates in your nation's ports are increased by 50%.
You cannot generate unrest or be killed for unrest.
You cannot receive port battle invites.
You cannot invite players to a group or be invited to a group.
You are permanently flagged for PvP.
- Hated -5000 to -4500 points
Tax rates in your nation's ports are increased by 80%.
You cannot generate unrest or be killed for unrest.
You cannot receive port battle invites.
You cannot invite players to a group or be invited to a group.
You are permanently flagged for PvP.
You cannot be part of a society.
You can only speak in local chat.
You can no longer report other players as traitors.
You have a black icon
Your name is in black text
Your heath bar has a black surround