Release Notes for build 1.3.53.0
This is a minor update to Patch_Note:1.3.51.0, which in turn is a minor update to the main patch Patch_Note:1.3.30.0.
Differences between 1.3.51.0 and 1.3.53.0 include:
- Port Battles that used the Wild Keys room would sometimes kick players back to town when they tried to zone in. We’ve removed Wild Keys as a Port Battle room until we can fix this properly.
- Fixed issue with the port owner not getting updated in transition to raided state. This caused problems with the Auction House.
- There was an exploit possible during Dueling that is no longer possible.
- There was a bug where, if you got disconnected during Boarding combat, the results are not what you’d hope or expect. We believe we’ve fixed that.
- Pointe-a-Pitre: There were problems with several textures which caused then to flash annoyingly. Fixed half of them.
- Pointe-a-Pitre: Added multiple coxswains so it’s easier to get out of town.
- It’s now possible to grapple when you’re moving 10 knots, as well as when your target is moving 10 knots.
Known Issue:
- Attackers can no longer withdraw from boarding combat (i.e. by clicking on the grappling hooks) until the combat is finished. It will appear that you can leave, but you can’t.