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'Zuiderzee' Yacht

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Zouderzee Yacht
'Zuiderzee' Yacht
A Level 1, -gun Small Tiny Ship
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

16.00
4.12
1.48
21.00
6.00
21.00
6.30
90

30
23.8
0.0
6
0
1 ( Small)
10
264
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
275
220
220
110
55
915
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
0
0
0
0
0
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
45.0
45.0
45.0
45.0
45.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
0% - 0%
0 - 0 knots
0 knots
0%
0 knots
0%
0 knots0%
0%0 knots
0 knots
0%
0 knots
0%
0 knots
0%
Open Sea Speed: 70
Information based on version 02.12.33.00 Current game version is 2.15.46.0
Versions:
02.10.57.00

History

The sport of yachting, that is sailing a vessel purely for pleasure or racing, was invented by the Dutch. This vessel was modelled by Marion van Ghent upon Dutch jachts of the 1720 period.

Strategy and Use

The Zuiderzee yacht is employed by players for racing and smuggling. As a non-combat ship it is unable to initiate combat but may be be engaged by other players in PvP combat. However, no rewards other than unsecured cargo are awarded to players who capture this vessel.

Tactics

All "Tiny" class ships have a base Open Sea (OS) speed of 70 knots making them the fastest vessels in the game. The yacht, unlike longboats, has a cargo capacity of 20 tons meaning that it can haul high value cargoes such as ship deeds. However, having a relatively slow battle speed when caught it is defenseless.

Comparable Ships

'Currituck' Periauger 'Trusty' Longboat 'Medway' Longboat

Distinguishing Characteristics

Small hull, fore-and-aft rig, shallow draft for coastal and inland waters, side-boards rather than a deep keel.

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