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FormidableSecondRate
'Terror' Pirate Second Rate
A Level 50, 102-gun Colossal Ship of the Line
Historical rating: 92-gun Second Rate
You must be a Buccaneer or a Cutthroat
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

13.33
0.56
1.01
3.25
1.90
2.85
3.90
135

125
90.5
0.0
715
13
50 ( Colossal)
2
840211
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
3210
2375
2375
1240
600
3640
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
12
12
11
10
10
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
16.0
15.0
13.0
13.0
13.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 6x 1/2lb 5.5s 8.0 125y -- / --
Topdeck:8x 6lb 14.0s 27.0 750y 148 / 155
Upperdeck:28x 9lb 22.0s 30.0 750y 148 / 155
Middeck:28x 24lb 54.0s 48.0 750y 148 / 155
Gundeck:28x 36lb 74.0s 59.0 750y 148 / 155
Fore guns: Guns in the front of the ship, also known as bowchasers. 2x 9lb 22.0s 30.0 750y 148 / 155
Aft guns: Guns in the back of the ship, also known as sternchasers. 2x 24lb 54.0s 48.0 750y 148 / 155
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
3.33 - 4.67 knots
50°
9.33 knots
70%
9.33 knots
70%
11.33 knots85%
85%11.33 knots
13.33 knots
100%
13.33 knots
100%
12.13 knots
91%
Open Sea Speed: 48
Information based on version 2.15.46.0

The Terror is a Pirate Second Rate Ship of the Line available for the Buccaneer and Cutthroat class. Pirates have refitted her with an additional 102 guns giving the ship greater fire power combined with the superior maneuverability of the Second Rate.

Second Rate are the queens of the seas. They aren't as powerful as First Rates, but their superior maneuverability makes them less vulnerable to fast predators.

The 'Terror' is worth an investment for Pirates who are looking for the most Firepower, being used for PvE and/or as Port Battle ship.

Additional information

The 'Terror' Pirate Second Rate is a Colossal Ship of the Line, featuring 102 cannons, in total.

Considering this ship has 6 Swivels, 2 Fore guns and 2 Aft guns; this leaves 92 (102-10) cannons on the broadsides. Meaning this ship has 46 cannons on each broadside.

The 'Terror' Pirate Second Rate Second Rate has an odd armament.

The top- and upperdeck batteries contains quick reloading cannons, while the mid- and gundeck contain heavy 24- and 36lb Prize Bronze Cannons.

This makes the 'Terror' Pirate Second Rate devastating at long range, while crushing everybody in short range.

The 'Terror' is actually able to deal the most Damage-Per-Second (DPS) of all Second Rates in the game. Capping at an amazing 50 Damage-Per-Second (DPS) or 3000 Damage-Per-Minute (DPM), in basic stats, at 0 yards. To compare, the 'Sceptre' Second Rate and the 'Triumphant' Second Rate cap at 40 Damage-Per-Second (DPS) or 2400 Damage-Per-Minute (DPM).

It is able to deal 2026 damage with one broadside, in basic stats and using Round Shots, at 0 yards. This is more Spike Power than the 'Prince' First Rate and almost equal with the 'Invincible' First Rate.

The 'Terror' is a Prize Bronze Cannon Second Rate. This makes the 'Terror' the second most expensive ship in PotBS, right after the 102 Prize Bronze Cannon 'Sovereign' First Rate.

Besides the fact that the 'Terror' has a terrifying armament, the 'Terror' is also very swift for a Second Rate, having a top speed of 13.33 and 0.56 acceleration.

Advantages:

  • The 'Terror' features devastating Prize Bronze Cannons.
  • The 'Terror' has excellent top speed and acceleration for a Second Rate.

Disadvantages:

  • Second most expensive ship in the game.
  • Very poor insurance value, compared to production costs.

Comparable Ships

 Attainability

Requires 3 different loot drops from Fairfax Pirates and several other special components that take Citations of Conquest and Marks of Victory to obtain. The 'Terror' also takes a tremendous amount of materials (cannons, ship fittings, etc.) to build. See Recipe: 'Terror' Pirate Second Rate.

This information is provided by the update that PotBS Wikia is undergoing, by Captain Vuur.