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'Mignone' Indiaman

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Mignone Indiaman
'Mignone' Indiaman
A Level 30, 34-gun Huge Merchant
Historical rating: 28-gun Sixth Rate
You must be a Freetrader
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

16.20
2.01
3.45
11.00
6.14
8.10
9.75
135

1250
71.4
0.0
170
19
30 ( Huge)
4
26948
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
1680
1100
1100
550
275
2150
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
6
6
5
4
5
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
18.0
18.0
18.0
18.0
18.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 4x 1/2lb 5.5s 8.0 125y -- / --
Topdeck:6x 8lb 20.5s 28.0 750y 153 / 227
Gundeck:22x 12lb 32.5s 33.0 750y 153 / 227
Aft guns: Guns in the back of the ship, also known as sternchasers. 2x 12lb 32.5s 33.0 750y 153 / 227
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
26% - 37%
4.21 - 5.99 knots
45°
11.34 knots
70%
11.34 knots
70%
13.77 knots85%
85%13.77 knots
16.2 knots
100%
16.2 knots
100%
14.58 knots
90%
Open Sea Speed: 57
Information based on version 02.14.21.00 Current game version is 2.15.43.0
Versions:
02.10.57.00

General

A combat capable Merchant Ship. This East Indiaman has well-rounded abilities that make her suitable for shipping, defense and hunting.

Combat Level

Combat Level: 35

WARNING

  • The correct "Polars" and "Open Sea Speed" remain unavailable at this time.

History

Trade between the East Indies (i.e. India, Ceylon, all the way to the Far East) and Europe demanded ships that were able sail long distances, carry large cargoes to maximize profitability and enough cannons to defend themselves from attack by pirates. The 'Mignone' East Indiaman is a classic example of such a ship. Broad of beam and with a deep draft this vessel can carry a huge cargo. Frigate rigged she is an efficient sailer though not outstanding. However she is armed like a frigate so she is a formidable foe when challenged by a lone pirate.

Strategy and Use

Few merchant ships are meant to sail through dangerous waters alone. Even the East Indiamen, during times of extreme danger, formed convoys and were escorted by men-o-war. When hauling goods between most ports the East Indiaman is able to handle any encounters at sea. However, when ports are in contention it should be part of a group.

Tactics

The 'Mignone' should stay close to its escorts and fight like a frigate rather than bolt. Care must be taken to avoid crew loss and boarding. As a broadside ship it is well-matched against frigates of the high 30's and low 40's. High turning acceleration allows her to change course at will, preventing lone enemies from raking the bow or stern. It has respectable broadside armor integrity, but requires DR upgrades to be most effective in a line of battle. It is not worth the expense to attempt to make the ship able to outrun attackers, so you'd be much better served improving it's armor and integrity to allow it to put its guns to good use without undue risk.

Outside of battle, it is extremely handy for convenient and safe hauling due to its favorable OS wind angles and decent OS speed.

Variants

Other variants of the Mignone:

Sources

The ship was constructed by Spankybus from plans for an English East Indiaman obtained from Chapman, plate 51 #1.

Version History

(2.14.21.0) 2014-03-04

  • Changed cannon battery stats
  • Cannon accuracy figures to be included in an upcoming hotfix patch

(2.12.39.0) 2013-04-08

  • Changed Capacity, Range, and Accuracy Stats

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