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'Jamaica' Sloop

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'Jamaica' Sloop
'Jamaica' Sloop
A Level 5, 14-gun Small Merchant
Sailing Level (Size) 5 (Small)
Max Speed: 16.75 Durability 6
Acceleration: 4.90 Insurance 223 Doubloons
Deceleration: 1.86 Health Integ. DR
Turning (fast): 14.85 Hull: 550 -
Turning (slow): 5.75 Port: 340 0
Turning Accel: 18.00 Stbd: 340 0
Turning Decel: 6.75 Bow: 170 0
Best Point: 90 Stern: 85 0

Sails: 655 -
Ship
Capacity: 110 Modifiers Off / Def Res
O.S. Visibility: 50.0 Sails: 0 / 44 0.0
O.S. Spotting: 0.0 Crew: 0 / 44 0.0
Crew: 60 Bow: 0 / 44 0.0
Target Tracking: 23 Stern: 0 / 44 0.0
Sides: 0 / 44 0.0
Grapple: 0.0 / 0.0 0.0

Batteries Type Reload Damage Range Acc200 / 400
Swivels: 6x1/2lb 8.0 6.0 100y -- / --
Topdeck: 8x4lb 15.0 23.0 350y 99 / --

Polars
Image:Wind-upwind-r.png
Image:Wind-chaul-g.png
Image:Wind-beamreach-g.png
Image:Wind-broadreach-y.png
Image:Wind-running-y.png
Upwind & Luffing
Close
 Haul
Close
 Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
32% - 42%
5.36 - 7.04 knots
30°
85%
85%
14.24 knots
14.24 knots
100%
100%
16.75 knots
16.75 knots
82.5%
82.5%
13.82 knots
13.82 knots
65%
10.89 knots
 
Open Sea Speed: 64
Information based on version 1.20.51.0




Sloops are the most versatile small ships available. They offer a cross between Merchant Ships, scout ships and warships. The Jamaica is a good ship for your first upgrade.

History

Strategy and Use

The Jamaica is notable for its speed. Though it has a small hold, speed alone makes it a useful freight ships because that expensive cargo is well protected - the Jamaica can outrun most trouble. The fore-and-aft rigging makes her particularly good at angles closer to the wind. If you end up having to fight, then weak guns and armour will put her at a disadvantage. The only saving grace then is manouverability, allowing the captain of a sloop to turn quickly to keep his guns and armour facing the enemy.

Tactics

Variants

Other variants of the Jamaica:

Comparable Ships

Distinguishing Characteristics

Sources