FANDOM


Cruizer
'Cruizer' Heavy Snow
A Level 17, 20-gun Small Warship
Historical rating: 16-gun Unrated Ship
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

19.90
2.85
4.30
12.35
6.95
8.85
10.77
180

90
54.8
0.0
125
21
17 ( Small)
4
5797
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
925
680
680
340
170
1050
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
4
4
3
2
0
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
39.0
39.0
39.0
39.0
39.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 4x 1/2lb 5.0s 8.0 125y -- / --
Topdeck:16x 9lb 22.3s 30.0 750y 148 / 156
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
30% - 40%
5.97 - 7.96 knots
40°
13.93 knots
70%
13.93 knots
70%
17.41 knots87.5%
87.5%17.41 knots
18.91 knots
95%
18.91 knots
95%
19.9 knots
100%
Open Sea Speed: 60
Information based on version 02.12.39.00 Current game version is 2.15.46.0
Versions:
02.10.57.00

A modified Cruizer that has a stronger and more resilient hull. The nice thing about this ship is that it aligns quite well with the introduction of special 'Crypto' upgrades available for small ships in level 18.

History

Brigs are one of the most versatile vessels in naval history, employed as merchant vessels, privateer ships and armed naval vessels. All brigs have two masts, a fore mast and a main mast. Therefore they are not true ships, which have three masts, though they are primarily "ship rigged" meaning "square rigged." Snow brigs have the mizzen sail attached to a small mast behind the main mast. A standard brig (e.g. the 'Lexington' Brig) the mizzen sail is attached directly to the main mast. This ship may also be identified by its hull design, which is termed a pink or pinque due to its narrow or pinched stern. This vessel was modelled by player Hans.

Strategy and Use

This is a tough mid-teen warship for a Naval Officer. It has a strong battery compared with other snows but lacks bow or stern chasers.

The true power of this ship is realized in level 18 when Crypto upgrades (learned from Cryptonauticon recipe books) become available. Using the correct upgrades and picking offensive skills, this becomes the first ship that can reliably sink a single level 50 NPC with a small amount of patience. It is a true broadside battling juggernaut for its level. Crypto upgrades can be added to any small ship at level 18 but the Cruizer is the toughest of them all, and when fully upgraded is a superior broadside fighting vessel to a fully upgraded medium sized Lexi Brig.

This ship is nicknamed a Crypto-Cruizer. The list of upgrades in the Permanent Slot are as follows:

Armor slots: 2 Small Heavy Flanked Armor +13% broadside armor, +5% damage resistance per

Cannon slots: 2 of Small Enhanced Guns +4 accuracy, +10% reload per, or Small Precision Guns +4 acc, +7.25% damage

Sail slots: 2 of Small Agile Rig +4% battle speed, +10% turn, or Small Speed Rig 4 +7% speed


In the General Slot:

Overloaded Cannons 1: +9.6% damage, -8 crew def

Explosive Powder 1: +9.6% dmg. -8 crew def

Reinforced Gun Ports 1 or 2 (lvl19)


Consumables:
Accuracy or damage powder coarse will help; bronze round shot for anyone rich.

The Crypto-Cruizer is an elite ship for its level and consequently very expensive (27-28k at cost) as crypto and general slot damage upgrades are not cheap, but you get most of the money back when you scuttle.

For solo OS hunting/leveling, sail parallel to the NPC(s) at 250-300 yards (350 yards for tough battles) and blast it out. Use repair skills, spare guns rough, and switch broadsides as necessary. In the sail slots use 2 Small Speed Rig 4 to separate out a 3-pack of level 30-34 NPCs so you don't have to face broadside fire from each. This ship can take on 2 level 37 - 41 NPCs at a time with reasonable efficiency, however 2 Raa MCs, especially if one is an elite (named) NPC, is borderline.

For mission oriented use, it is key to equip at least 1 (preferably 2) small agile rig to aid its sluggish turning.

Tactics

Stick to your best wind angles and avoid getting caught in irons. With a crew of 105 this ship is good for boarding actions against vessels of its level.

Comparable Ships

Distinguishing Features

A two masted, square rigged, snow brig. The hull is a pink with a very pronounced pinched stern.

  • Reload Rate +10%

Variants

Other variants of the Cruizer:

Version History

(2.12.39.0) 2013-03-08

  • Changed Insurance Value
  • Changed O.S. Visibility
  • Changed Sailing, Range, and Accuracy Stats