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Couronne Mastercraft Galleon lvl 50
'Couronne' Mastercraft Galleon
A Level 50, 80-gun Colossal War Galleon
Historical rating: 56-gun Fourth Rate
You must be a Freetrader
SAILING Sailing
These parameters determine how your ship sails.
Max Speed: Maximum Speed
How fast your ship can move in battles. Improving battle speed does not improve Open Sea speed.

Acceleration: Acceleration
Determines how fast the ship gains speed.

Deceleration: Deceleration
Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly.

Turning (Fast): Fast Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed.

Turning (Slow): Slow Turn Rate
The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots.

Turning Accel: Max Turning Acceleration
This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate.

Turning Decel: Min Turning Deceleration
Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better.

Best Point: Best Point
The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.
SHIP
Capacity: Capacity
How many units of cargo the ship can hold.

O.S. Visibility: Open Sea Visibility
How far away other ships will spot you on the open sea.

O.S. Spotting: Open Sea Spotting
Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility.

Crew: Crew
The maximum number of crew on your ship. Shows the fighting strength of your crew.

Target Tracking: Target Tracking
Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

13.60
0.50
1.50
4.52
2.85
4.25
4.34
135

2000
95.2
0.0
340
12
50 ( Colossal)
3
321535
LEVEL (SIZE): Level and Size
The level required to use this ship, and the size of the hull.

DURABILITY: Durability
The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish).

INSURANCE VALUE: Insurance Value
Amount of doubloons you will receive for this ship if she is sunk or scuttled.
HEALTH Health
The ship's Health stats show how much damage it can sustain.
Hull: Hull (Structure)
The internal structure of your ship. When your structure runs out, your ship sinks.

Port: Port (Left)
The ship's port armor. Armor facings protect the ship's hull.

Stbd: Starboard (Right)
The ship's starboard armor. Armor facings protect the ship's hull.

Bow: Bow (Front)
The ship's bow armor. Armor facings protect the ship's hull.

Stern: Stern (Rear)
The ship's stern armor. Armor facings protect the ship's hull.

Sails: Sails & Masts
Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage.
Integ. Integrity
The ship's Integrity stats show how much damage it can sustain.
3135
2000
2000
1010
510
4500
DR Damage Reduction
Shows how much the ship's armor reduces the damage it receives.
-
11
11
10
9
7
MODIFIERS Modifiers
These change your chance to hit, chance to get hit and the damage you take.
Sails: Sails
Offense, defense and resistance values for your ship's sails and masts.

Crew: Crew
Offense, defense and resistance values for your ship's crew.

Bow: Bow (Front)
Offense, defense and resistance values for your ship's bow armor.

Stern: Stern (Rear)
Offense, defense and resistance values for your ship's stern armor.

Sides: Broadsides (Left & Right)
Offense, defense and resistance values for your ship's broadsides.

Grapple: Grappling
Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts.
OFF Offense
Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.
0.0
0.0
0.0
0.0
0.0
0.0
DEF Defense
Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.
15.0
13.0
13.0
13.0
13.0
0.0
RES Resistance
Resistance is a percentage reduction in the damage you take.
0.0
0.0
0.0
0.0
0.0
-
BATTERIES Batteries
The guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.
Type Quantity & Weight
This shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.
Reload Reload
The time it takes to reload the entire battery of guns, in seconds.
Damage Maximum Damage
This shows how much damage each cannon can do at minimum range using heavy round shot. Damage gradually decreases as your target gets farther away.
Range Maximum Range
This shows how far the cannons can fire heavy round shot. Other ammo types modify this range.
Acc Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
200 / 400 Accuracy
This shows the cannon's percentage chance to hit a standard target at 200 or 400 yards away. The chance to hit is increased based on target size, and decreases based on movement.
Swivels: Swivel guns fire anti-personnel shot, spraying enemy decks with a lethal cloud of musket-balls. 8x 1/2lb 7.3s 7.0 100y -- / --
Topdeck:12x 9lb 24.5s 29.0 625y 107 / 87
Upperdeck:22x 12lb 31.8s 32.0 650y 110 / 91
Gundeck:22x 18lb 40.9s 38.0 650y 112 / 93
Fore guns: Guns in the front of the ship, also known as bowchasers. 8x 8lb 21.8s 28.0 600y 106 / 85
Aft guns: Guns in the back of the ship, also known as sternchasers. 8x 16lb 39.1s 36.0 650y 111 / 92
Polars
Upwind & Luffing
Close
Haul
Close
Haul
Beam
Reach
Beam
Reach
Broad
Reach
Broad
Reach
Running
25% - 35%
3.4 - 4.76 knots
50°
8.84 knots
65%
8.84 knots
65%
11.22 knots82.5%
82.5%11.22 knots
13.6 knots
100%
13.6 knots
100%
11.56 knots
85%
Open Sea Speed: 52
Information based on version 2.12.44.0 Current game version is 2.15.46.0
Versions:
02.10.57.00

A massive merchant ship repurposed for war. The Mastercraft Couronne was the pinnacle flagship for Freetraders. She has the guns equal to a 4th rate and armor to match. Her 8x 16 pound stern chasers are a unique feature to this ship.

History

La Couronne (French for "crown") was an emblematic ship of the French Navy built by Richelieu.

La Couronne was a war Galleon built by the French themselves in accordance to Richelieu's plans to renew the French Navy, after a series of ships built by the Dutch. The construction was supervised by Issac de Launay Razilly (who later assumed command of the ship)[1], and overseen by the famous carpenter Charles Morieur, from Dieppe. She was being constructed at Roache-Bernard, and was one of the most advanced units of her time. She bore 68 heavy guns, including 32 18-pounder long guns on the main deck and 24 9-pounder long guns on the upper deck. She also sported 8 guns firing to the bow and 8 to the aft, an unusual feature until Dupuy de Lôme redesigned naval artillery.

The Couronne took part in the siege of Hondarribia in 1638, and another expedition to Spain in 1639 under Henri de Sourdis.

Strategy and Use

Because of her colossal size and poor armament, she is outclassed by smaller ships like the San Fernando which can use the more effective huge fittings, and the Centurion which has sufficient gun poundage.

Prior to version 2.11.68.00, the Couronne MC used to have gun poundage similar to the Centurion and armor close to first rates which made it a capable lineship and a dream of all Freetraders to own.

The ship is however much cheaper to build than the Centurion and it puts out similar DPS due to its reload bonus.

Tactics

Slow acceleration and poor turning means that this ship, like other ships of the line, should be deployed in a close, well disciplined formation. Avoid falling out of formation as this leaves the galleon vulnerable to being demasted and then sunk.

This is the heaviest ship available to Freetraders only, her broadside being roughly equal to a fourth rate however the armor matches the Centurion, with much higher Mast DR as well. She will do very poorly in a heavy line fighting group in a Port Battle, and will be easily outmaneuvered in PvP battles or a brawl with frigates.

The reload focus of this ship means at 200y it puts out 28.5 DPS compared to 26.9 from the Centurion. However there is less spike potential.

Comparable Ships

'Couronne' Galleon

Distinguishing Characteristics

  • Reload Rate +10%

Damage at 200y:

  • Broadside: 1146
  • DPS: 28,5

Sources

This model is based on the French galleon "La Couronne" from 1636. The model was built by Alexander "LiMuBei" Kasper.

Version History

(02.12.44.00)2013-07-04

  • Changed Durability and Batteries Stats